While we can say the first game to be about 10 % RPG and 90 % Action, Baldur's Gate: Dark Alliance II is about 35 % RPG the rest action. This makes sure that rubies and sapphires and rings aren't completely useless. Not only can you create your own weapons, but you can modify your other ones, as well as armour. The story, like always, is great, why? Because, I am Mordoc SeLanmere. This way, the city of Baldur's Gate acts as a hub city from where you can travel locations, thus making the game semi open-world. You can also travel back to locations, each time with there being different and more enemies. There is a world map, so you can travel to your locations and see the places in the world. Now this game resembles a RPG way more than the predecessor and that is a very good thing, with the aforementioned qualities, it already starts to sound more like a DnD game. Hack and Slash, way more enemies and way more kinds of enemies. Now the Level up system: way more qualities that make it way more like a D&D Game, plus you can level up your class, such as Cleric to Paladin. Lets start with chapters: way more chapters, a prologue system and each chapter is longer. I'm joking, it takes these three qualities and expands on them. It has all the same things, horrible, horrible game. Basic PS2 RPG, now look at the second one. Look at what the first game did: chapters, D&D level up system and lots of hack and slash.
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